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	<pubDate>Thu, 09 Sep 2010 01:00:11 +0000</pubDate>
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		<title>Video: Creating the sounds of Halo: Reach</title>
		<link>http://forums.st2k.com/index.php?/topic/19694-video-creating-the-sounds-of-halo-reach/</link>
		<description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/08/video-creating-the-sounds-of-halo-reach/#continued"><img width="530" vspace="0" hspace="0" height="297" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/reachsoundplay.jpg" /></a></div>
Most <em>Halo </em>fans are intimately familiar with the work of Marty O'Donnell, longtime composer for the series, but you may not be aware of the level of work that goes into each and every sound in <a href="http://joystiq.com/game/halo-reach"><em>Halo: Reach</em></a>. In a new video put together by SoundWorks Collection, O'Donnell and two of <em>Reach</em>'s sound designers, C. Paul Johnson and Jay Weinland, discuss the effort behind the soundscape of the game (containing over 60,000 audio assets). Watch the video after the break to see just how deep the sound design is, even for something as simple as a grenade explosion.<br /><br />[Thanks, <a href="http://www.push-start.co.uk/">Christian</a>]<p><a href="http://www.joystiq.com/2010/09/08/video-creating-the-sounds-of-halo-reach/" rel="bookmark">Continue reading <em>Video: Creating the sounds of Halo: Reach</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.joystiq.com/2010/09/08/video-creating-the-sounds-of-halo-reach/">Video: Creating the sounds of Halo: Reach</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Sep 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/08/video-creating-the-sounds-of-halo-reach/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;<li>Via: <a href="http://www.devicemag.com/2010/09/08/the-sound-behind-halo-reach/">DeviceMAG</a><!--//--></li> &nbsp;|&nbsp; <li>Source: <a href="http://soundworkscollection.com/halo-reach">SoundWorks Collection</a><!--//--></li> &nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19626146/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/08/video-creating-the-sounds-of-halo-reach/#comments" title="View reader comments on this entry">Comments</a><br /><br /><a href='http://www.joystiq.com/2010/09/08/video-creating-the-sounds-of-halo-reach/' class='bbc_url' title='External link' rel='nofollow external'>View the full article from Joystiq</a>]]></description>
		<pubDate>Thu, 09 Sep 2010 01:00:11 +0000</pubDate>
		<guid>http://forums.st2k.com/index.php?/topic/19694-video-creating-the-sounds-of-halo-reach/</guid>
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		<title>PAX Prime 2010 had over 67k attendees; international show teased</title>
		<link>http://forums.st2k.com/index.php?/topic/19693-pax-prime-2010-had-over-67k-attendees%3B-international-show-teased/</link>
		<description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/paxp2010cosplaylm.jpg" /></div>
<a href="http://news.bigdownload.com/2010/09/07/pax-prime-2010-brings-in-67-600-attendees/">67,600</a>. That's the number of nerds and gaming fans that rushed Seattle's <a href="http://www.joystiq.com/tag/pax-2010">PAX Prime</a> show this year. It's easily the largest gaming event in the US open to the public, and it shows no sign of losing momentum. This year's show made headlines, too, with the surprise reveal of a fully playable <a href="http://www.joystiq.com/2010/09/03/duke-nukem-forever-preview/"><em>Duke Nukem Forever</em></a>.<br /><br />Speaking with <a href="http://www.gamasutra.com/view/news/30298/InDepth_Penny_Arcade_Creators_On_The_Future_Of_PAX_Game_Biz.php">Gamasutra</a>, the Penny Arcade duo noted that the establishment of PAX not only serves gamers, but publishers as well. "[Publishers] need a place like PAX to promote [their products]," the team said. This year's show gave fans (and journalists!) an additional opportunity to check out games like <a href="http://www.joystiq.com/2010/09/07/epic-mickey-preview-small-mouse-big-decisions/"><em>Epic Mickey</em></a>, <a href="http://www.joystiq.com/2010/09/05/swarm-preview-strength-in-numbers/"><em>Swarm</em></a>, and <a href="http://www.joystiq.com/2010/09/04/outland-preview-when-shmups-grow-legs/"><em>Outland</em></a> before release. PAX's timing, the Penny Arcade duo argue, allow for games to be spread more evenly throughout the year. "Before, if a game didn't make its Christmas launch it was a nightmare. This year was much more distributed as far as big releases."<br /><br />Penny Arcade Expo will return to Boston next year for <a href="http://www.joystiq.com/2010/03/31/inaugural-pax-east-has-52-290-attendees-returns-to-boston-next/">PAX East 2011</a>, which will undoubtedly also turn up big numbers. But, PAX may have its eyes set on an international show. "A third PAX would likely take place in a different country," the Gamasutra report states. "Preferably somewhere the duo want to visit." PAX South Africa, perhaps? Cause we've got that <a href="http://www.joystiq.com/editor/ludwig-Kietzmann">covered</a>!<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.joystiq.com/2010/09/08/pax-prime-2010-had-over-67k-attendees-international-show-teased/">PAX Prime 2010 had over 67k attendees; international show teased</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Sep 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/08/pax-prime-2010-had-over-67k-attendees-international-show-teased/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;<li>Via: <a href="http://www.gamesindustry.biz/articles/2010-09-08-68-000-attend-pax-international-follow-up-planned">GI.biz</a><!--//--></li> &nbsp;|&nbsp; <li>Source: <a href="http://news.bigdownload.com/2010/09/07/pax-prime-2010-brings-in-67-600-attendees/">BigDownload</a><!--//-->, <a href="http://www.gamasutra.com/view/news/30298/InDepth_Penny_Arcade_Creators_On_The_Future_Of_PAX_Game_Biz.php">Gamasutra</a><!--//--></li> &nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19625703/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/08/pax-prime-2010-had-over-67k-attendees-international-show-teased/#comments" title="View reader comments on this entry">Comments</a><br /><br /><a href='http://www.joystiq.com/2010/09/08/pax-prime-2010-had-over-67k-attendees-international-show-teased/' class='bbc_url' title='External link' rel='nofollow external'>View the full article from Joystiq</a>]]></description>
		<pubDate>Thu, 09 Sep 2010 01:00:00 +0000</pubDate>
		<guid>http://forums.st2k.com/index.php?/topic/19693-pax-prime-2010-had-over-67k-attendees%3B-international-show-teased/</guid>
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		<title>PAX Prime 2010 had over 67k attendees; international show teased</title>
		<link>http://forums.st2k.com/index.php?/topic/19695-pax-prime-2010-had-over-67k-attendees%3B-international-show-teased/</link>
		<description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/paxp2010cosplaylm.jpg" /></div>
<a href="http://news.bigdownload.com/2010/09/07/pax-prime-2010-brings-in-67-600-attendees/">67,600</a>. That's the number of nerds and gaming fans that rushed Seattle's <a href="http://www.joystiq.com/tag/pax-2010">PAX Prime</a> show this year. It's easily the largest gaming event in the US open to the public, and it shows no sign of losing momentum. This year's show made headlines, too, with the surprise reveal of a fully playable <a href="http://www.joystiq.com/2010/09/03/duke-nukem-forever-preview/"><em>Duke Nukem Forever</em></a>.<br /><br />Speaking with <a href="http://www.gamasutra.com/view/news/30298/InDepth_Penny_Arcade_Creators_On_The_Future_Of_PAX_Game_Biz.php">Gamasutra</a>, the Penny Arcade duo noted that the establishment of PAX not only serves gamers, but publishers as well. "[Publishers] need a place like PAX to promote [their products]," the team said. This year's show gave fans (and journalists!) an additional opportunity to check out games like <a href="http://www.joystiq.com/2010/09/07/epic-mickey-preview-small-mouse-big-decisions/"><em>Epic Mickey</em></a>, <a href="http://www.joystiq.com/2010/09/05/swarm-preview-strength-in-numbers/"><em>Swarm</em></a>, and <a href="http://www.joystiq.com/2010/09/04/outland-preview-when-shmups-grow-legs/"><em>Outland</em></a> before release. PAX's timing, the Penny Arcade duo argue, allow for games to be spread more evenly throughout the year. "Before, if a game didn't make its Christmas launch it was a nightmare. This year was much more distributed as far as big releases."<br /><br />Penny Arcade Expo will return to Boston next year for <a href="http://www.joystiq.com/2010/03/31/inaugural-pax-east-has-52-290-attendees-returns-to-boston-next/">PAX East 2011</a>, which will undoubtedly also turn up big numbers. But, PAX may have its eyes set on an international show. "A third PAX would likely take place in a different country," the Gamasutra report states. "Preferably somewhere the duo want to visit." PAX South Africa, perhaps? Cause we've got that <a href="http://www.joystiq.com/editor/ludwig-Kietzmann">covered</a>!<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.joystiq.com/2010/09/08/pax-prime-2010-had-over-67k-attendees-international-show-teased/">PAX Prime 2010 had over 67k attendees; international show teased</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Sep 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/08/pax-prime-2010-had-over-67k-attendees-international-show-teased/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;<li>Via: <a href="http://www.gamesindustry.biz/articles/2010-09-08-68-000-attend-pax-international-follow-up-planned">GI.biz</a><!--//--></li> &nbsp;|&nbsp; <li>Source: <a href="http://news.bigdownload.com/2010/09/07/pax-prime-2010-brings-in-67-600-attendees/">BigDownload</a><!--//-->, <a href="http://www.gamasutra.com/view/news/30298/InDepth_Penny_Arcade_Creators_On_The_Future_Of_PAX_Game_Biz.php">Gamasutra</a><!--//--></li> &nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19625703/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/08/pax-prime-2010-had-over-67k-attendees-international-show-teased/#comments" title="View reader comments on this entry">Comments</a><br /><br /><a href='http://www.joystiq.com/2010/09/08/pax-prime-2010-had-over-67k-attendees-international-show-teased/' class='bbc_url' title='External link' rel='nofollow external'>View the full article from Joystiq</a>]]></description>
		<pubDate>Thu, 09 Sep 2010 01:00:00 +0000</pubDate>
		<guid>http://forums.st2k.com/index.php?/topic/19695-pax-prime-2010-had-over-67k-attendees%3B-international-show-teased/</guid>
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		<title>PAX Prime 2010 had over 67k attendees; international show teased</title>
		<link>http://forums.st2k.com/index.php?/topic/19696-pax-prime-2010-had-over-67k-attendees%3B-international-show-teased/</link>
		<description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/paxp2010cosplaylm.jpg" /></div>
<a href="http://news.bigdownload.com/2010/09/07/pax-prime-2010-brings-in-67-600-attendees/">67,600</a>. That's the number of nerds and gaming fans that rushed Seattle's <a href="http://www.joystiq.com/tag/pax-2010">PAX Prime</a> show this year. It's easily the largest gaming event in the US open to the public, and it shows no sign of losing momentum. This year's show made headlines, too, with the surprise reveal of a fully playable <a href="http://www.joystiq.com/2010/09/03/duke-nukem-forever-preview/"><em>Duke Nukem Forever</em></a>.<br /><br />Speaking with <a href="http://www.gamasutra.com/view/news/30298/InDepth_Penny_Arcade_Creators_On_The_Future_Of_PAX_Game_Biz.php">Gamasutra</a>, the Penny Arcade duo noted that the establishment of PAX not only serves gamers, but publishers as well. "[Publishers] need a place like PAX to promote [their products]," the team said. This year's show gave fans (and journalists!) an additional opportunity to check out games like <a href="http://www.joystiq.com/2010/09/07/epic-mickey-preview-small-mouse-big-decisions/"><em>Epic Mickey</em></a>, <a href="http://www.joystiq.com/2010/09/05/swarm-preview-strength-in-numbers/"><em>Swarm</em></a>, and <a href="http://www.joystiq.com/2010/09/04/outland-preview-when-shmups-grow-legs/"><em>Outland</em></a> before release. PAX's timing, the Penny Arcade duo argue, allow for games to be spread more evenly throughout the year. "Before, if a game didn't make its Christmas launch it was a nightmare. This year was much more distributed as far as big releases."<br /><br />Penny Arcade Expo will return to Boston next year for <a href="http://www.joystiq.com/2010/03/31/inaugural-pax-east-has-52-290-attendees-returns-to-boston-next/">PAX East 2011</a>, which will undoubtedly also turn up big numbers. But, PAX may have its eyes set on an international show. "A third PAX would likely take place in a different country," the Gamasutra report states. "Preferably somewhere the duo want to visit." PAX South Africa, perhaps? Cause we've got that <a href="http://www.joystiq.com/editor/ludwig-Kietzmann">covered</a>!<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.joystiq.com/2010/09/08/pax-prime-2010-had-over-67k-attendees-international-show-teased/">PAX Prime 2010 had over 67k attendees; international show teased</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Sep 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/08/pax-prime-2010-had-over-67k-attendees-international-show-teased/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;<li>Via: <a href="http://www.gamesindustry.biz/articles/2010-09-08-68-000-attend-pax-international-follow-up-planned">GI.biz</a><!--//--></li> &nbsp;|&nbsp; <li>Source: <a href="http://news.bigdownload.com/2010/09/07/pax-prime-2010-brings-in-67-600-attendees/">BigDownload</a><!--//-->, <a href="http://www.gamasutra.com/view/news/30298/InDepth_Penny_Arcade_Creators_On_The_Future_Of_PAX_Game_Biz.php">Gamasutra</a><!--//--></li> &nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19625703/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/08/pax-prime-2010-had-over-67k-attendees-international-show-teased/#comments" title="View reader comments on this entry">Comments</a><br /><br /><a href='http://www.joystiq.com/2010/09/08/pax-prime-2010-had-over-67k-attendees-international-show-teased/' class='bbc_url' title='External link' rel='nofollow external'>View the full article from Joystiq</a>]]></description>
		<pubDate>Thu, 09 Sep 2010 01:00:00 +0000</pubDate>
		<guid>http://forums.st2k.com/index.php?/topic/19696-pax-prime-2010-had-over-67k-attendees%3B-international-show-teased/</guid>
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		<title>Microsoft promises new Kinect games at Tokyo Game Show</title>
		<link>http://forums.st2k.com/index.php?/topic/19692-microsoft-promises-new-kinect-games-at-tokyo-game-show/</link>
		<description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/09/08/microsoft-promises-new-kinect-games-at-tokyo-game-show/"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/kinect530direct.jpg" /></a></div>
Tucked away in <a href="http://gamerscoreblog.com/press/archive/2010/09/08/gp812.aspx">this morning's press release</a> revealing the <a href="http://www.joystiq.com/2010/09/08/kinect-xbox-360-250gb-bundle-announced/">250GB Xbox 360 with Kinect bundle</a> was news that, at this year's Tokyo Game Show, Microsoft will be showing off new Kinect games. The release says that the company will unveil "even more new controller-free games and experiences never before possible," without making any mention of the <a href="http://www.joystiq.com/2010/08/26/microsoft-executives-delivering-keynote-at-tgs-2010/">Microsoft-hosted keynote</a> or the recently announced <a href="http://www.joystiq.com/2010/09/08/kinect-brain-training-with-dr-kawashima/">brain game from Dr. Kawashima and Namco</a>.<br /><br />At the very least, we know to expect dozens -- if not hundreds -- of videos showing Japanese people waving their arms and legs about, trying desperately to maintain control while piloting Kinect-based games. <em>We can hardly wait</em>.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.joystiq.com/2010/09/08/microsoft-promises-new-kinect-games-at-tokyo-game-show/">Microsoft promises new Kinect games at Tokyo Game Show</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Sep 2010 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/08/microsoft-promises-new-kinect-games-at-tokyo-game-show/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp; &nbsp;|&nbsp; <li>Source: <a href="http://gamerscoreblog.com/press/archive/2010/09/08/gp812.aspx">Gamerscore blog</a><!--//--></li> &nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19625393/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/08/microsoft-promises-new-kinect-games-at-tokyo-game-show/#comments" title="View reader comments on this entry">Comments</a><br /><br /><a href='http://www.joystiq.com/2010/09/08/microsoft-promises-new-kinect-games-at-tokyo-game-show/' class='bbc_url' title='External link' rel='nofollow external'>View the full article from Joystiq</a>]]></description>
		<pubDate>Wed, 08 Sep 2010 23:00:06 +0000</pubDate>
		<guid>http://forums.st2k.com/index.php?/topic/19692-microsoft-promises-new-kinect-games-at-tokyo-game-show/</guid>
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		<title>TomTom offers free iPhone 4 adapter for Car Kit</title>
		<link>http://forums.st2k.com/index.php?/topic/19690-tomtom-offers-free-iphone-4-adapter-for-car-kit/</link>
		<description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/09/08/tomtom-offers-free-iphone-4-adapter-for-car-kit/"><img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/tomtom-adapter-for-iphone-4.jpg" /></a></div>
We still <a href="http://mobile.engadget.com/2009/11/17/magellan-debuts-gps-app-car-kit-for-iphone-and-ipod-touch/">maintain</a> that you've got <a href="http://mobile.engadget.com/2009/07/22/navigon-brings-mobilenavigator-to-iphones-app-store-we-go-hand/">better options</a> than TomTom when it comes to iPhone GPS software, but if you pulled the trigger before giving yourself a moment to consider what you were actually doing, this here news may just interest you. In an effort to maintain compatibility with Apple's latest <strike>and greatest</strike> <a href="http://www.engadget.com/2010/06/22/iphone-4-review/">iPhone</a>, TomTom is now including a simple adapter for all <a href="http://www.engadget.com/2009/10/29/tomtom-car-kit-for-iphone-review/">Car Kit</a> orders going out on September 1st or later. If you ordered one prior to that, you can apply down in the source link for a freebie to be sent your way. Or just hack something up in the garage that looks like the insert above. Your call, vaquero.<br /><br />[Thanks, Dan]<p><a href="http://www.engadget.com/2010/09/08/tomtom-offers-free-iphone-4-adapter-for-car-kit/" rel="bookmark">Continue reading <em>TomTom offers free iPhone 4 adapter for Car Kit</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/09/08/tomtom-offers-free-iphone-4-adapter-for-car-kit/">TomTom offers free iPhone 4 adapter for Car Kit</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 08 Sep 2010 18:06:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/09/08/tomtom-offers-free-iphone-4-adapter-for-car-kit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19626008/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/09/08/tomtom-offers-free-iphone-4-adapter-for-car-kit/#comments" title="View reader comments on this entry">Comments</a><br /><br /><a href='http://www.engadget.com/2010/09/08/tomtom-offers-free-iphone-4-adapter-for-car-kit/' class='bbc_url' title='External link' rel='nofollow external'>View the full article from Engadget</a>]]></description>
		<pubDate>Wed, 08 Sep 2010 23:00:03 +0000</pubDate>
		<guid>http://forums.st2k.com/index.php?/topic/19690-tomtom-offers-free-iphone-4-adapter-for-car-kit/</guid>
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		<title>Torchlight 2 will offer free mod tools, full mod support in multiplayer</title>
		<link>http://forums.st2k.com/index.php?/topic/19691-torchlight-2-will-offer-free-mod-tools-full-mod-support-in-multiplayer/</link>
		<description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/08/torchlight-2-will-offer-free-mod-tools-full-mod-support-in-mult/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/torchlight530.jpg" alt="" /></a></div>
A lot of people have been making a big deal out of multiplayer in <a href="http://www.joystiq.com/game/torchlight-2"><em>Torchlight 2</em></a> -- and rightfully so -- but not so much talk has been about modding. The first game had a substantial mod community, thanks in part to Runic Games offering mod tools for free to all players. And during my demo of the game at <a href="http://www.joystiq.com/tag/pax-2010">PAX</a>, a Runic rep confirmed that the company will once again freely distribute mod tools to the public.<br /><br />But because of the addition of multiplayer, I was concerned about how mods will be shared now. The rep confirmed to me that players will be able to use the new multiplayer framework to find games incorporating mods but, better yet, all XP earned in these games will stay with your character. I was promised persistence across all games, be they mods or standard games. <br /><br />One final interesting tidbit: all loot dropped in multiplayer games will be client specific. This means that the items you see in your game are only in your game. No need for mad dashes to grab all the high-level loot drops!<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/torchlight-2-art/">Torchlight 2 (art)</a></strong></p><a href="http://www.engadget.com/photos/torchlight-2-art/#3277722"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/tl2bandits_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/torchlight-2-art/#3277723"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/tl2djinn_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/torchlight-2-art/#3277724"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/tl2estherianshop_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/torchlight-2-art/#3277725"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/tl2ezrohircrawler_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/torchlight-2-art/#3277726"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/tl2ezrohirmelee_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.joystiq.com/2010/09/08/torchlight-2-will-offer-free-mod-tools-full-mod-support-in-mult/">Torchlight 2 will offer free mod tools, full mod support in multiplayer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Sep 2010 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/08/torchlight-2-will-offer-free-mod-tools-full-mod-support-in-mult/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp; &nbsp;|&nbsp;  &nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19625148/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/08/torchlight-2-will-offer-free-mod-tools-full-mod-support-in-mult/#comments" title="View reader comments on this entry">Comments</a><br /><br /><a href='http://www.joystiq.com/2010/09/08/torchlight-2-will-offer-free-mod-tools-full-mod-support-in-mult/' class='bbc_url' title='External link' rel='nofollow external'>View the full article from Joystiq</a>]]></description>
		<pubDate>Wed, 08 Sep 2010 22:30:00 +0000</pubDate>
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		<title><![CDATA[Quo's latest Mac clone to feature Asetek liquid cooling, Core i7]]></title>
		<link>http://forums.st2k.com/index.php?/topic/19689-quos-latest-mac-clone-to-feature-asetek-liquid-cooling-core-i7/</link>
		<description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/100908-quo-maxq2-01.jpg" alt="" /></div>
<div style="text-align: left;">We just got off the phone with Quo Computers founder Rashantha De Silva. Remember him? Last spring, amidst all the hoopla surrounding <a href="http://www.engadget.com/tag/Psystar/">Psystar</a> and Apple, he announced the opening of a <a href="http://www.engadget.com/2009/12/18/psystar-to-shut-down-immediately-world-shrugs/">walk-in Mac clone shop</a> in The Golden State. Since then, Psystar may have bitten the dust, but it looks like De Silva and co. are still in business... for now, anyway. Their newest (they haven't even had time to update the website), the Quo maxQ2, will feature an Intel Core i7 3.6GHz CPU, 12GB of RAM, a 240GB SSD, a 1TB HDD, and an Adobe Mercury Playback Engine-compatible NVIDIA 285 GTX GPU. In addition, this bad boy will come equipped with an <a href="http://www.engadget.com/tag/Asetek/">Asetek</a> liquid / copper cold plate cooling system, and believe it or not, it'll run OS X, Linux <em>and</em> Windows 7. Prices start at $3,765, and it should go on sale starting September 15. For about 18 minutes, or an hour and 18 minutes if Apple's <a href="http://www.engadget.com/2009/12/01/apple-dings-psystar-for-2-67m-round-two-heads-to-florida/">lawyer crew</a> just so happens to be at lunch.<br /><br />[Thanks, John Mayer (really!)]</div><p><a href="http://www.engadget.com/2010/09/08/quos-latest-mac-clone-to-feature-asetek-liquid-cooling-core-i7/" rel="bookmark">Continue reading <em>Quo's latest Mac clone to feature Asetek liquid cooling, Core i7</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/09/08/quos-latest-mac-clone-to-feature-asetek-liquid-cooling-core-i7/">Quo's latest Mac clone to feature Asetek liquid cooling, Core i7</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 08 Sep 2010 16:18:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/09/08/quos-latest-mac-clone-to-feature-asetek-liquid-cooling-core-i7/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19625786/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/09/08/quos-latest-mac-clone-to-feature-asetek-liquid-cooling-core-i7/#comments" title="View reader comments on this entry">Comments</a><br /><br /><a href='http://www.engadget.com/2010/09/08/quos-latest-mac-clone-to-feature-asetek-liquid-cooling-core-i7/' class='bbc_url' title='External link' rel='nofollow external'>View the full article from Engadget</a>]]></description>
		<pubDate>Wed, 08 Sep 2010 21:18:00 +0000</pubDate>
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		<title><![CDATA[Video: Halo: Reach 'Tip of the Spear' Bungie dev walkthrough]]></title>
		<link>http://forums.st2k.com/index.php?/topic/19687-video-halo-reach-tip-of-the-spear-bungie-dev-walkthrough/</link>
		<description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/08/video-halo-reach-tip-of-the-spear-bungie-dev-walkthrough/#continued"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/campaignpreview982010530px.jpg" alt="" /></a></div>
Here's the thing: we refuse to watch this video. Sorry, guys, but <a href="http://www.joystiq.com/game/halo-reach"><em>Halo: Reach</em></a> is a little less than a week away and we want to go into it <em>fresh</em>. Still, not everyone has the same desire to remain pure, so for those of you chomping at the bit for more <em>Reach</em> stuff, head on past the break for a video walkthrough of "<a href="http://www.joystiq.com/2010/08/24/halo-reach-campaign-preview-into-nightfall-and-onto-the-tip-of/">Tip of the Spear</a>." If you need us, we'll have our fingers firmly planted in our ears, shouting "la-la-la-la-la-la-we-can't-hear-you!"<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/halo-reach-tip-of-the-spear/">Halo: Reach (Tip of the Spear)</a></strong></p><a href="http://www.joystiq.com/photos/halo-reach-tip-of-the-spear/#3294243"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/reachtotsair_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/halo-reach-tip-of-the-spear/#3294244"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/reachtotsdoorway_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/halo-reach-tip-of-the-spear/#3294245"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/reachtotsenv_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/halo-reach-tip-of-the-spear/#3294246"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/reachtotsenv02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/halo-reach-tip-of-the-spear/#3294247"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/reachtotsfp01_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/09/08/video-halo-reach-tip-of-the-spear-bungie-dev-walkthrough/" rel="bookmark">Continue reading <em>Video: Halo: Reach 'Tip of the Spear' Bungie dev walkthrough</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.joystiq.com/2010/09/08/video-halo-reach-tip-of-the-spear-bungie-dev-walkthrough/">Video: Halo: Reach 'Tip of the Spear' Bungie dev walkthrough</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Sep 2010 16:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/08/video-halo-reach-tip-of-the-spear-bungie-dev-walkthrough/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp; &nbsp;|&nbsp;  &nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19625321/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/08/video-halo-reach-tip-of-the-spear-bungie-dev-walkthrough/#comments" title="View reader comments on this entry">Comments</a><br /><br /><a href='http://www.joystiq.com/2010/09/08/video-halo-reach-tip-of-the-spear-bungie-dev-walkthrough/' class='bbc_url' title='External link' rel='nofollow external'>View the full article from Joystiq</a>]]></description>
		<pubDate>Wed, 08 Sep 2010 21:00:05 +0000</pubDate>
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		<title>DSi firmware 1.4.1U update blocks certain flash carts</title>
		<link>http://forums.st2k.com/index.php?/topic/19688-dsi-firmware-141u-update-blocks-certain-flash-carts/</link>
		<description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/08/dsi-firmware-1-4-1u-update-blocks-certain-flash-carts/"><img hspace="0" height="193" border="0" align="middle" width="530" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/dsiblack-530.jpg" /></a></div>
Nintendo has released a new firmware update for the DSi -- the first update in over a year. The update does not add any new functionality to the device, but instead provides "behind-the-scenes improvements to system performance." Translation: Several DSi flash cartridges, which enable the use of homebrew or pirated software, have been blocked.<br /><br />According to <a href="http://gbatemp.net/t252772-nintendo-blocks-flashcards-with-dsi-firmware-1-4-1?">GBAtemp.net</a>, the affected carts include (but aren't necessarily limited to) the Acekard 2i, Supercard DSTwo, M3i Zero, iPlayer and DSTTi. A handful of carts are reportedly <em>unaffected</em> by the update, including the EZ-Flash Vi, iSmart DS and Hyper R4i.<br /><br />And thus the cycle begins anew, with hackers diligently <em>hacking</em> away at Nintendo's new anti-piracy efforts (which <a href="http://www.joystiq.com/2009/08/06/looks-like-dsi-firmware-1-4-is-defeated-already/">didn't take too long</a> last time). Joystiq does not condone piracy, but flash cartridges also have plenty of legal, entertaining uses. For example, did you know the DS makes a handy <a href="http://www.joystiq.com/2008/05/22/emulating-the-gaming-world-on-ds/">SCUMM emulator</a>?<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.joystiq.com/2010/09/08/dsi-firmware-1-4-1u-update-blocks-certain-flash-carts/">DSi firmware 1.4.1U update blocks certain flash carts</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Sep 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/08/dsi-firmware-1-4-1u-update-blocks-certain-flash-carts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;<li>Via: <a linkindex="52" href="http://tinycartridge.com/post/1086140688/new-dsi-update-released-flashcarts-blocked">Tiny Cartridge</a><!--//--></li> &nbsp;|&nbsp; <li>Source: <a linkindex="44" href="http://gbatemp.net/t252772-nintendo-blocks-flashcards-with-dsi-firmware-1-4-1?">GBAtemp.net</a><!--//-->, <a linkindex="45" href="http://www.nintendo.com/consumer/systems/dsi/en_na/systemMenuFeatures.jsp">Nintendo</a><!--//--></li> &nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19625613/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/08/dsi-firmware-1-4-1u-update-blocks-certain-flash-carts/#comments" title="View reader comments on this entry">Comments</a><br /><br /><a href='http://www.joystiq.com/2010/09/08/dsi-firmware-1-4-1u-update-blocks-certain-flash-carts/' class='bbc_url' title='External link' rel='nofollow external'>View the full article from Joystiq</a>]]></description>
		<pubDate>Wed, 08 Sep 2010 21:00:00 +0000</pubDate>
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		<title>iPod touch (2010) torn down, found to contain an awful lot of battery</title>
		<link>http://forums.st2k.com/index.php?/topic/19686-ipod-touch-2010-torn-down-found-to-contain-an-awful-lot-of-battery/</link>
		<description><![CDATA[<div style="text-align: center; "><a href="http://www.engadget.com/2010/09/08/ipod-touch-2010-torn-down/"><img border="0" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/10x0908nipodtouchteardown.jpg" /></a></div>
As predictable as the sun rising somewhere over east Japan, the <em>iFixit</em> crew have put their tools and wits to the task of deconstructing the <a href="http://www.engadget.com/2010/09/07/ipod-touch-review-2010/">latest generation of iPod touch</a>. Their teardown is still ongoing (exciting, isn't it?), but here are their observations so far. The new touch is noted as being the easiest to crack open yet, and yes, its retina-busting 640 x 960 LCD is fused to the external glass, just like the iPhone 4. There's an 11-gram EMI shield between the front end and the battery, accounting for a lofty 10 percent of the portable media player's weight. Beyond it, you'll find a chunky 3.44Whr Li-Pol cell, which is soldered to the board as is usual Apple practice, but a novelty here is that the headphone jack <em>isn't</em>. Great, tie down the thing we might want to replace and untether the one we don't care about. We'll keep you updated with any other salient info as it arises, but for now, go check out the source link for more pictures of the undressed iPod touch.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/09/08/ipod-touch-2010-torn-down/">iPod touch (2010) torn down, found to contain an awful lot of battery</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 08 Sep 2010 15:52:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/09/08/ipod-touch-2010-torn-down/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19625920/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/09/08/ipod-touch-2010-torn-down/#comments" title="View reader comments on this entry">Comments</a><br /><br /><a href='http://www.engadget.com/2010/09/08/ipod-touch-2010-torn-down/' class='bbc_url' title='External link' rel='nofollow external'>View the full article from Engadget</a>]]></description>
		<pubDate>Wed, 08 Sep 2010 20:00:03 +0000</pubDate>
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		<title><![CDATA[Tsunoda describes Kinect's object-scanning, controller-wielding future]]></title>
		<link>http://forums.st2k.com/index.php?/topic/19683-tsunoda-describes-kinects-object-scanning-controller-wielding-future/</link>
		<description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/530nataluseowngear.jpg" /></div>
One of the cooler features Microsoft touted in its first Project Natal (now Kinect) <a href="http://www.joystiq.com/video/44771808">video</a> was the ability to scan objects and use them in your games. Unfortunately, that feature is nowhere to be found in any Kinect game announced so far, and Microsoft has been mum on the subject ... until now. Kinect mastermind Kudo Tsunoda told <a href="http://www.eurogamer.net/articles/2010-09-07-kinects-kudo-tsunoda-interview">Eurogamer</a> that although current games may not utilize it now, it's something we can expect in future titles. "Being able to digitise real-world objects and take them into the virtual world ... I think we're going to see a lot more games start using that as well as we go forward."<br /><br />The future of Kinect won't be entirely controller-free, either. While Sony has <a href="http://www.joystiq.com/2010/03/17/kevin-butler-shows-that-playstation-move-only-does-time-travel/">taken shots</a> at the Kinect's lack of button input, Tsunoda says that "it's not like we're trying to take controllers out of the equation." While the current library is focused on an entirely controller-free experience, Tsunoda says that "games that involve both controllers and Kinect as well are totally possible."<br /><br />"That's one of the unique things about the Xbox platform: we can do controllers; we can do controllers with Kinect, which is more than just motion control, it has voice and human recognition as well." So Kudo, when are you going to reveal the <a href="http://www.joystiq.com/2009/07/01/a-peek-and-head-tilt-into-the-future-head-tracking-in-fps-gam/">head-tracking </a>enabled, voice-command <em>Halo</em> tactical FPS we just imagined?<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.joystiq.com/2010/09/08/tsunoda-describes-kinects-object-scanning-controller-wielding/">Tsunoda describes Kinect's object-scanning, controller-wielding future</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Sep 2010 14:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/08/tsunoda-describes-kinects-object-scanning-controller-wielding/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp; &nbsp;|&nbsp; <li>Source: <a href="http://www.eurogamer.net/articles/2010-09-07-kinects-kudo-tsunoda-interview">Eurogamer</a><!--//--></li> &nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19625368/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/08/tsunoda-describes-kinects-object-scanning-controller-wielding/#comments" title="View reader comments on this entry">Comments</a><br /><br /><a href='http://www.joystiq.com/2010/09/08/tsunoda-describes-kinects-object-scanning-controller-wielding/' class='bbc_url' title='External link' rel='nofollow external'>View the full article from Joystiq</a>]]></description>
		<pubDate>Wed, 08 Sep 2010 19:00:06 +0000</pubDate>
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		<title>iOS 4.1 is live, available to download right now</title>
		<link>http://forums.st2k.com/index.php?/topic/19681-ios-41-is-live-available-to-download-right-now/</link>
		<description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/09/08/ios-4-1-is-live-available-to-download-right-now/"><img hspace="4" border="0" vspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/ios41-banner-josh.jpg"  alt="" /><br /></a></div>
If you can just put down <em>Angry Birds</em> for one minute and plug your iPhone 3G, iPhone 3GS, iPhone 4, iPod touch 2nd generation, iPod touch 3rd generation, or iPod touch 4th generation into iTunes, you should be in for a pleasant <a href="http://www.engadget.com/2010/09/04/ios-4-1-confirmed-for-september-8th-on-apples-uk-website/">non-surprise</a>: iOS 4.1 is finally out and ready for your consumption. It's <a href="http://www.engadget.com/2010/09/01/apple-announces-ios-4-1/">not a huge update</a>, but Game Center is an exciting addition (for the <a href="http:// <a href='http://www.engadget.com/2010/09/08/iphone-3g-left-out-of-the-game-center-fun-2nd-gen-ipod-touch-ge/' class='bbc_url' title='External link' rel='nofollow external'>http://www.engadget.com/2010/09/08/iphone-3g-left-out-of-the-game-center-fun-2nd-gen-ipod-touch-ge/</a>">few, proud devices</a> that are getting it), and we're sure your face will be happy to stop getting accused for iPhone 4 hang-ups with the long overdue proximity sensor fix (shots of the changelog are after the break). Let us know how 4.1 is treating you in comments below.<p><a href="http://www.engadget.com/2010/09/08/ios-4-1-is-live-available-to-download-right-now/" rel="bookmark">Continue reading <em>iOS 4.1 is live, available to download right now</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/09/08/ios-4-1-is-live-available-to-download-right-now/">iOS 4.1 is live, available to download right now</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 08 Sep 2010 13:09:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/09/08/ios-4-1-is-live-available-to-download-right-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19624994/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/09/08/ios-4-1-is-live-available-to-download-right-now/#comments" title="View reader comments on this entry">Comments</a><br /><br /><a href='http://www.engadget.com/2010/09/08/ios-4-1-is-live-available-to-download-right-now/' class='bbc_url' title='External link' rel='nofollow external'>View the full article from Engadget</a>]]></description>
		<pubDate>Wed, 08 Sep 2010 18:00:03 +0000</pubDate>
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		<title>CalDigit brings USB 3.0 AV Drive to the Mac, still working on peace in the Middle East (video)</title>
		<link>http://forums.st2k.com/index.php?/topic/19676-caldigit-brings-usb-30-av-drive-to-the-mac-still-working-on-peace-in-the-middle-east-video/</link>
		<description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/09/08/caldigit-brings-usb-3-0-av-drive-to-the-mac-still-working-on-pe/"><img hspace="4" vspace="4" border="0" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/caldigit-2010-09-08-500.jpg" alt="CalDigit brings USB 3.0 AV Drive to the Mac, still working on peace in the Middle East (video)" /></a></div>
With Intel showing signs of <a href="http://www.engadget.com/2010/09/07/intel-may-finally-be-ready-to-embrace-usb-3-0/">jumping on board</a>, <a href="http://www.engadget.com/tag/usb3.0">USB 3.0</a> is looking more and more like the one next-gen interconnect to rule them all. Them all except for <a href="http://www.engadget.com/tag/apple">Apple</a>, of course, who has notably thrown its support exclusively behind <a href="http://www.engadget.com/all/lightpeak">Light Peak</a>. The chums at Cupertino have no interest in newer, bluer revisions of USB, but enterprise storage firm CalDigit thinks that many Apple lovers will. It has developed USB 3.0 PCIe and ExpressCard adapters (plus the necessary drivers) that will bring 5Gbps transfers to Macs, and is releasing its CalDigit AV Drive to match, up to 2GB of external storage with 145MBps transfers. (It also sports FireWire 800 compatibility if you're not ready to cross the interface picket line <em>just</em> yet.) That PCIe adapter will set you back a not entirely unreasonable $59, while the 1TB external drive is $199. No price on the ExpressCard adapter or 2TB version yet, but all are said to be shipping presently.<p><a href="http://www.engadget.com/2010/09/08/caldigit-brings-usb-3-0-av-drive-to-the-mac-still-working-on-pe/" rel="bookmark">Continue reading <em>CalDigit brings USB 3.0 AV Drive to the Mac, still working on peace in the Middle East (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/09/08/caldigit-brings-usb-3-0-av-drive-to-the-mac-still-working-on-pe/">CalDigit brings USB 3.0 AV Drive to the Mac, still working on peace in the Middle East (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 08 Sep 2010 11:49:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/09/08/caldigit-brings-usb-3-0-av-drive-to-the-mac-still-working-on-pe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19624857/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/09/08/caldigit-brings-usb-3-0-av-drive-to-the-mac-still-working-on-pe/#comments" title="View reader comments on this entry">Comments</a><br /><br /><a href='http://www.engadget.com/2010/09/08/caldigit-brings-usb-3-0-av-drive-to-the-mac-still-working-on-pe/' class='bbc_url' title='External link' rel='nofollow external'>View the full article from Engadget</a>]]></description>
		<pubDate>Wed, 08 Sep 2010 16:00:03 +0000</pubDate>
		<guid>http://forums.st2k.com/index.php?/topic/19676-caldigit-brings-usb-30-av-drive-to-the-mac-still-working-on-peace-in-the-middle-east-video/</guid>
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		<title><![CDATA[Halo: Reach 'Deliver Hope' live-action short released in full]]></title>
		<link>http://forums.st2k.com/index.php?/topic/19675-halo-reach-deliver-hope-live-action-short-released-in-full/</link>
		<description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/09/08/halo-reach-deliver-hope-live-action-short-released-in-full/#continued"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/halodeliverhope530pxplaybutton.jpg" /></a></div>
Soul-stirring music? Check! Gigantic battles and fancy special effects? Check check! That's right, folks -- it's another <em><a href="http://www.joystiq.com/game/halo-reach">Halo: Reach</a></em> live-action short. This time, the <a href="http://www.joystiq.com/2010/08/26/halo-reach-delivers-hope-in-new-live-action-short/">original "Deliver Hope" video</a> is extended to over two minutes of apocalyptic action.<p><a href="http://www.joystiq.com/2010/09/08/halo-reach-deliver-hope-live-action-short-released-in-full/" rel="bookmark">Continue reading <em>Halo: Reach 'Deliver Hope' live-action short released in full</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.joystiq.com/2010/09/08/halo-reach-deliver-hope-live-action-short-released-in-full/">Halo: Reach 'Deliver Hope' live-action short released in full</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Sep 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/08/halo-reach-deliver-hope-live-action-short-released-in-full/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp; &nbsp;|&nbsp;  &nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19625109/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/08/halo-reach-deliver-hope-live-action-short-released-in-full/#comments" title="View reader comments on this entry">Comments</a><br /><br /><a href='http://www.joystiq.com/2010/09/08/halo-reach-deliver-hope-live-action-short-released-in-full/' class='bbc_url' title='External link' rel='nofollow external'>View the full article from Joystiq</a>]]></description>
		<pubDate>Wed, 08 Sep 2010 15:00:06 +0000</pubDate>
		<guid>http://forums.st2k.com/index.php?/topic/19675-halo-reach-deliver-hope-live-action-short-released-in-full/</guid>
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		<title>Dead Rising 2: Case Zero downloaded over 300K times</title>
		<link>http://forums.st2k.com/index.php?/topic/19674-dead-rising-2-case-zero-downloaded-over-300k-times/</link>
		<description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/07/dead-rising-2-case-zero-downloaded-over-300k-times/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/deadrising2casezero530.jpg" /></a></div>
According to <a href="http://www.gamerbytes.com/2010/09/dead_rising_case_0_sees_over_3.php">GamerBytes</a>, leaderboard date shows that <a href="http://www.joystiq.com/game/dead-rising-2-case-zero"><em>Dead Rising 2: Case Zero</em></a> was downloaded over 300,000 times (328,290 at the time of writing). Even with Microsoft's alleged 30 percent cut, one can estimate that Capcom made roughly $1.15 million off the experiment in less than a week.<br /><br />Publisher <a href="http://www.capcom-unity.com/jgonzo/blog/2010/09/07/dead_rising_2:_case_zero_sells_300k_copies">Capcom</a> insisted on its blog that "these are NOT official numbers," though we think they serve as a good, early indication of success. Two interesting things are at play here: Will the <em>Case Zero</em> experiment usher in a new type of demo experience? And if sales for <em>Dead Rising 2</em> fall below expectations, will Capcom place the blame on a $5 demo that proved a little <em>too</em> satisfying?<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dead-rising-2-case-zero-review/">Dead Rising 2: Case Zero Review</a></strong></p><a href="http://www.joystiq.com/photos/dead-rising-2-case-zero-review/#3312045"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/casezero4-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-rising-2-case-zero-review/#3312046"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/casezero6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-rising-2-case-zero-review/#3312047"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/casezero7_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-rising-2-case-zero-review/#3312048"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/casezero8_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-rising-2-case-zero-review/#3312049"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/casezero9_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.joystiq.com/2010/09/08/dead-rising-2-case-zero-downloaded-over-300k-times/">Dead Rising 2: Case Zero downloaded over 300K times</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Sep 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/08/dead-rising-2-case-zero-downloaded-over-300k-times/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp; &nbsp;|&nbsp; <li>Source: <a href="http://www.capcom-unity.com/jgonzo/blog/2010/09/07/dead_rising_2:_case_zero_sells_300k_copies">Capcom</a><!--//-->, <a href="http://www.gamerbytes.com/2010/09/dead_rising_case_0_sees_over_3.php">GamerBytes</a><!--//--></li> &nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19624900/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/08/dead-rising-2-case-zero-downloaded-over-300k-times/#comments" title="View reader comments on this entry">Comments</a><br /><br /><a href='http://www.joystiq.com/2010/09/08/dead-rising-2-case-zero-downloaded-over-300k-times/' class='bbc_url' title='External link' rel='nofollow external'>View the full article from Joystiq</a>]]></description>
		<pubDate>Wed, 08 Sep 2010 13:00:14 +0000</pubDate>
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		<title><![CDATA[PopCap CCO: Facebook gaming's 'golden era' may be at an end]]></title>
		<link>http://forums.st2k.com/index.php?/topic/19673-popcap-cco-facebook-gamings-golden-era-may-be-at-an-end/</link>
		<description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/08/popcap-cco-facebook-gamings-golden-era-may-be-at-an-end/"><img width="530" vspace="4" hspace="0" height="277" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/iconic-facebook-game.jpg" alt="" /></a></div>
Are you tired of all the <em>Farmville</em> and <em>Mafia Wars</em> clones that plague Facebook? PopCap's chief creative officer Jason Kapalka believes that it won't be long until cheap copycats and their ilk will stop their rapid propagation. "You're definitely in the stage right now in social games where there's a lot of bandwagon jumping, where everyone sees moneymoneymoney and suddenly all these new companies appear," he told <a href="http://www.gamesindustry.biz/articles/2010-09-02-popcaps-jason-kapalka-part-two-interview?page=1">GI.biz</a>. "It happened before in mobile, it happened before in casual - in the past it's tended to signal the beginning of the end."<br /><br />Kapalka isn't suggesting that social games as a whole are going to die. Instead, he says it's the end of a "golden era," where the possibilities of the genre seemed limitless. Now that social gaming has taken root, the realities are becoming more evident: the extraordinary amount of competition, harsher restrictions from Facebook, <a href="http://www.joystiq.com/2010/06/06/farmville-other-top-facebook-games-seeing-diminishing-user-base/">slowing growth</a> and dwindling margins will make it increasingly difficult for new social games to catch on. "Facebook can't go that much faster," Kapalka added. (Of course, Facebook would <a href="http://www.joystiq.com/2010/03/09/gdc-2010-facebook-hasnt-found-its-mario/">disagree</a>.)<br /><br />While Facebook and social games factor into PopCap's success so far, Kapalka doesn't seem too concerned about any sluggishness in the sector. The reason? PopCap has its hands in enough places to feel secure. "I feel PopCap's really diversified over the last ten years, we've never been necessarily the biggest company doing Xbox games or mobile games, but we've always been able to keep our hands in all these different areas, and sort of shift as necessary to whichever platforms are doing well." <em>Plants vs. Zombies</em>, for example, will continue its expansion to Xbox this week, and Nintendo DS next year.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.joystiq.com/2010/09/08/popcap-cco-facebook-gamings-golden-era-may-be-at-an-end/">PopCap CCO: Facebook gaming's 'golden era' may be at an end</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Sep 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/08/popcap-cco-facebook-gamings-golden-era-may-be-at-an-end/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp; &nbsp;|&nbsp; <li>Source: <a href="www.gamesindustry.biz/articles/2010-09-02-popcaps-jason-kapalka-part-two-interview?page=1">GI.biz</a><!--//--></li> &nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19624047/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/08/popcap-cco-facebook-gamings-golden-era-may-be-at-an-end/#comments" title="View reader comments on this entry">Comments</a><br /><br /><a href='http://www.joystiq.com/2010/09/08/popcap-cco-facebook-gamings-golden-era-may-be-at-an-end/' class='bbc_url' title='External link' rel='nofollow external'>View the full article from Joystiq</a>]]></description>
		<pubDate>Wed, 08 Sep 2010 13:00:00 +0000</pubDate>
		<guid>http://forums.st2k.com/index.php?/topic/19673-popcap-cco-facebook-gamings-golden-era-may-be-at-an-end/</guid>
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		<title>iPhone 3G left out of the Game Center fun, 2nd gen iPod touch gets picked last</title>
		<link>http://forums.st2k.com/index.php?/topic/19672-iphone-3g-left-out-of-the-game-center-fun-2nd-gen-ipod-touch-gets-picked-last/</link>
		<description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/09/08/iphone-3g-left-out-of-the-game-center-fun-2nd-gen-ipod-touch-ge/"><img hspace="4" vspace="4" border="0" alt="iPhone 3G left out of the Game Center fun, 2nd gen iPod touch gets picked last" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/gamecenter-2010-09-08-2.jpg" /></a></div>
Thought that every <a href="http://www.engadget.com/tag/ios4.1">iOS 4.1</a> device would be compatible with Apple's <a href="http://www.engadget.com/tag/gamecenter">Game Center</a> mobile and social gaming platform? We're sorry to say that's not the case. Initially it was looking like both the iPhone 3G and second-generation iPod touch would be left out, having to take their copies of <em>Kickety-Kick Ball Bounce Out</em> and go home. But, Apple is now confirming that second-gen touch models will be included after all, however the iPhone 3G is still not invited, nor are first-gen iPhones and iPod touches. That means the final compatibility list includes the iPhone 3GS and 4, along with second, third, and fourth generation iPod touch models. Everybody else: you're out.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/09/08/iphone-3g-left-out-of-the-game-center-fun-2nd-gen-ipod-touch-ge/">iPhone 3G left out of the Game Center fun, 2nd gen iPod touch gets picked last</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 08 Sep 2010 07:49:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/09/08/iphone-3g-left-out-of-the-game-center-fun-2nd-gen-ipod-touch-ge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19624892/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/09/08/iphone-3g-left-out-of-the-game-center-fun-2nd-gen-ipod-touch-ge/#comments" title="View reader comments on this entry">Comments</a><br /><br /><a href='http://www.engadget.com/2010/09/08/iphone-3g-left-out-of-the-game-center-fun-2nd-gen-ipod-touch-ge/' class='bbc_url' title='External link' rel='nofollow external'>View the full article from Engadget</a>]]></description>
		<pubDate>Wed, 08 Sep 2010 12:49:00 +0000</pubDate>
		<guid>http://forums.st2k.com/index.php?/topic/19672-iphone-3g-left-out-of-the-game-center-fun-2nd-gen-ipod-touch-gets-picked-last/</guid>
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		<title>Dungeon Hunter gets HD remake for PS3</title>
		<link>http://forums.st2k.com/index.php?/topic/19670-dungeon-hunter-gets-hd-remake-for-ps3/</link>
		<description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/08/dungeon-hunter-gets-hd-remake-for-ps3/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/530dh01.jpg" alt="" /></a></div>
Gameloft is porting yet another one of its iOS games to the PS3 for release on PlayStation Network. <em>Dungeon Hunter</em>, a classic hack-and-slash adventure is getting an HD remake exclusively for Sony's console. According to <a href="http://www.gamerbytes.com/2010/09/gamelofts_dungeon_hunter_sees.php">GamerBytes</a>, the PS3 version features a "dramatic artistic makeover" over the iPhone original, inviting comparisons to <em>Torchlight</em>.<br /><br />In addition to new visuals, the PS3 version of <em>Dungeon Hunter</em> will boast four player cooperative multiplayer, both online and off, making it one of Gameloft's most ambitious PSN games yet. Get a glimpse of the iPhone original after the break.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dungeon-hunter-psn/">Dungeon Hunter (PSN)</a></strong></p><a href="http://www.joystiq.com/photos/dungeon-hunter-psn/#3339639"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/jsdh01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dungeon-hunter-psn/#3339640"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/jsdh02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dungeon-hunter-psn/#3339641"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/jsdh03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dungeon-hunter-psn/#3339642"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/jsdh04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dungeon-hunter-psn/#3339643"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/jsdh05_thumbnail.jpg" alt="" title="" /></a></div>
<p> </p><p><a href="http://www.joystiq.com/2010/09/08/dungeon-hunter-gets-hd-remake-for-ps3/" rel="bookmark">Continue reading <em>Dungeon Hunter gets HD remake for PS3</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.joystiq.com/2010/09/08/dungeon-hunter-gets-hd-remake-for-ps3/">Dungeon Hunter gets HD remake for PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Sep 2010 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/08/dungeon-hunter-gets-hd-remake-for-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp; &nbsp;|&nbsp; <li>Source: <a href="http://www.gamerbytes.com/2010/09/gamelofts_dungeon_hunter_sees.php">Gamerbytes</a><!--//--></li> &nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19624321/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/08/dungeon-hunter-gets-hd-remake-for-ps3/#comments" title="View reader comments on this entry">Comments</a><br /><br /><a href='http://www.joystiq.com/2010/09/08/dungeon-hunter-gets-hd-remake-for-ps3/' class='bbc_url' title='External link' rel='nofollow external'>View the full article from Joystiq</a>]]></description>
		<pubDate>Wed, 08 Sep 2010 11:00:09 +0000</pubDate>
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		<title>Columbia pumps out 10-inch Android and Windows 7 tablets (video)</title>
		<link>http://forums.st2k.com/index.php?/topic/19667-columbia-pumps-out-10-inch-android-and-windows-7-tablets-video/</link>
		<description><![CDATA[<div style="text-align: center;"><a style="color: rgb(10, 167, 214); text-decoration: none; outline-style: none;" href="http://www.engadget.com/2010/09/08/columbia-pumps-out-10-inch-android-and-windows-7-tablets-video/"><img hspace="4" vspace="4" border="0" style="border: 1px solid rgb(255, 255, 255); padding: 0px; margin: 0px;" alt="" src="http://www.blogcdn.com/es.engadget.com/media/2010/09/touchsmartcolombia09062010.jpg" /></a></div>
Sure, popular belief equates Columbian exports with guns and cocaine, but two Bogota-based companies presently have 10-inch tablet computers on the brain. Compumax has got an Android-powered <a href="http://www.engadget.com/tag/Tegra2/">Tegra 2</a> device on tap with a dual-core 1GHz Cortex A9, 512MB of RAM and a 32GB hard drive, and Smart PC's looking at a netbook-specced Windows 7 slate with an <a href="http://www.engadget.com/tag/AtomN450/">Atom N450</a> processor, a DVD burner, up to 2GB of RAM and a 320GB hard drive, a folding stand and a pair of peripheral-friendly USB ports alongside what looks like a fairly responsive multitouch screen. Intriguingly enough, the companies claim the devices aren't rebrands and are actually built in Columbia from foreign parts -- the "Hyper" Android slate is reportedly already on sale for COP 700,000 (about $387), and you can expect the "Smart Touch" Windows machine to debut for COP 1,099,000 (about $608) when it debuts in Peru next month. See the latter machine in action right after the break.<p><a href="http://www.engadget.com/2010/09/08/columbia-pumps-out-10-inch-android-and-windows-7-tablets-video/" rel="bookmark">Continue reading <em>Columbia pumps out 10-inch Android and Windows 7 tablets (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/09/08/columbia-pumps-out-10-inch-android-and-windows-7-tablets-video/">Columbia pumps out 10-inch Android and Windows 7 tablets (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 08 Sep 2010 06:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/09/08/columbia-pumps-out-10-inch-android-and-windows-7-tablets-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19624177/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/09/08/columbia-pumps-out-10-inch-android-and-windows-7-tablets-video/#comments" title="View reader comments on this entry">Comments</a><br /><br /><a href='http://www.engadget.com/2010/09/08/columbia-pumps-out-10-inch-android-and-windows-7-tablets-video/' class='bbc_url' title='External link' rel='nofollow external'>View the full article from Engadget</a>]]></description>
		<pubDate>Wed, 08 Sep 2010 11:00:03 +0000</pubDate>
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		<title><![CDATA[You can name Futurlab's upcoming Minis space shooter]]></title>
		<link>http://forums.st2k.com/index.php?/topic/19666-you-can-name-futurlabs-upcoming-minis-space-shooter/</link>
		<description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/08/you-can-name-futurlabs-upcoming-minis-space-shooter/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/futurelabunnamed.jpg" /></a></div>
<a href="http://www.joystiq.com/tag/coconut-dodge"><em>Coconut Dodge</em></a> developer Futurlab is working on yet another game for the PlayStation Minis platform -- this time a space shooter. The studio already has a concept: mixing classic vertical shooting with a new teleporting gimmick; and it already has <a href="http://blog.us.playstation.com/2010/09/06/mystery-teaser-puzzle-reveal-name-futurlabs-new-game/">some music</a>. What it needs now is a name. This is where you come in. Like <em>PixelJunk Shooter</em>, the developer is asking for <a href="http://www.futurlab.co.uk/nameourgame/terms.html">your suggestions</a>, awarding prizes for the best name ideas.<br /><br />Of course, it's hard to name a game without knowing more about it. "In our shooter, there is a reason the world scrolls vertically, and a reason that you can't turn around," explains Futurlab, "everything is being sucked into a giant black hole!" Additionally, you'll be able to "save other people that are being sucked into the black hole" via your ship's unique teleporting ability. And ... well, that's all we know.<br /><br />Hopefully, you can come up with something a bit more fitting than our suggestion -- <a href="http://blog.us.playstation.com/2010/09/06/mystery-teaser-puzzle-reveal-name-futurlabs-new-game/#comment-449359"><em>COOKIESz</em></a>.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.joystiq.com/2010/09/08/you-can-name-futurlabs-upcoming-minis-space-shooter/">You can name Futurlab's upcoming Minis space shooter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Sep 2010 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/08/you-can-name-futurlabs-upcoming-minis-space-shooter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;<li>Via: <a linkindex="47" href="http://blog.us.playstation.com/2010/09/06/mystery-teaser-puzzle-reveal-name-futurlabs-new-game/">PlayStation.Blog</a><!--//--></li> &nbsp;|&nbsp; <li>Source: <a linkindex="43" href="http://www.futurlab.co.uk/nameourgame/">Futurlab</a><!--//--></li> &nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19623792/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/08/you-can-name-futurlabs-upcoming-minis-space-shooter/#comments" title="View reader comments on this entry">Comments</a><br /><br /><a href='http://www.joystiq.com/2010/09/08/you-can-name-futurlabs-upcoming-minis-space-shooter/' class='bbc_url' title='External link' rel='nofollow external'>View the full article from Joystiq</a>]]></description>
		<pubDate>Wed, 08 Sep 2010 09:00:05 +0000</pubDate>
		<guid>http://forums.st2k.com/index.php?/topic/19666-you-can-name-futurlabs-upcoming-minis-space-shooter/</guid>
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		<title>Elemental update due this week, enables multiplayer and other fixes</title>
		<link>http://forums.st2k.com/index.php?/topic/19664-elemental-update-due-this-week-enables-multiplayer-and-other-fixes/</link>
		<description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/08/elemental-update-due-this-week-enables-multiplayer-and-other-fi/"><img vspace="8" hspace="8" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/elementallogo.jpg" alt="" /></a></div>
Stardock founder Brad Wardell (a.k.a. Frogboy) has announced on the official <a href="http://joystiq.com/game/elemental-war-of-magic"><em>Elemental</em></a> forums that this week will <a href="http://forums.elementalgame.com/395777">bring patch 1.08 for the game</a>, which will finally implement multiplayer, as well as more performance optimizations and bugfixe in the wake of <a href="http://www.joystiq.com/2010/09/03/stardock-ceo-calls-elemental-launch-disastrous-promises-to-do/">the game's troubled launch</a>. <em>Elementa</em>l's multiplayer was one of the game options that <a href="http://www.joystiq.com/2010/09/01/elemental-multiplayer-delayed-another-week/">had been pushed back</a> due to all of the other issues, so stalwart fans of the game are looking forward to mixing it up with others.<br /><br />Wardell also says that the content connected with <a href="http://www.amazon.com/gp/product/0345517865?ie=UTF8&tag=joeusercom-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=0345517865">the Random House-published tie-in novel</a> will be unlocking soon, so players who've bought the novel will get that. And Stardock is also planning to reveal some of the work going on for the mod community, <br />"along with easier in-game submissions of mods that aren't maps." Wardell says that's scheduled for the next few weeks, so it seems like he and his team are still working hard to win back players disappointed with how the launch went.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.joystiq.com/2010/09/08/elemental-update-due-this-week-enables-multiplayer-and-other-fi/">Elemental update due this week, enables multiplayer and other fixes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Sep 2010 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/08/elemental-update-due-this-week-enables-multiplayer-and-other-fi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp; &nbsp;|&nbsp; <li>Source: <a href="http://forums.elementalgame.com/395777">Elemental forums</a><!--//--></li> &nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19624326/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/08/elemental-update-due-this-week-enables-multiplayer-and-other-fi/#comments" title="View reader comments on this entry">Comments</a><br /><br /><a href='http://www.joystiq.com/2010/09/08/elemental-update-due-this-week-enables-multiplayer-and-other-fi/' class='bbc_url' title='External link' rel='nofollow external'>View the full article from Joystiq</a>]]></description>
		<pubDate>Wed, 08 Sep 2010 07:00:00 +0000</pubDate>
		<guid>http://forums.st2k.com/index.php?/topic/19664-elemental-update-due-this-week-enables-multiplayer-and-other-fixes/</guid>
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		<title>John Romero becomes consultant for casual game developer LOLapps</title>
		<link>http://forums.st2k.com/index.php?/topic/19663-john-romero-becomes-consultant-for-casual-game-developer-lolapps/</link>
		<description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/08/john-romero-becomes-consultant-for-casual-game-developer-lolapps/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/lolcatsislands.jpg" /></a></div>
John Romero may forever be known as the man behind <em>Doom</em> and <em>Daikatana</em> to hardcore gamers, but he's since diversified his resume quite a bit. While he <a href="http://www.joystiq.com/2009/10/21/romero-remains-head-of-slipgate-ironworks-following-layoffs/">remains</a> the head of MMO developer Slipgate, Romero is now acting as a consultant for casual game developer LOLapps. The company boasts over 100 million users of its various Facebook apps, such as <em>Gift Creator</em> and <em>Quiz Creator</em>; its most recent title is <em>Critter Island</em> (pictured above), "a game where you can decorate an island for tourists and invite friends to come visit."<br /><br />Romero recently joined the team to work on an unnamed Facebook game, one that will likely follow the company's mantra to "[marry] web and game technology to the kind of mini virtual worlds that are popular on Facebook." We're not exactly sure what that means, but it should sound <em>thrilling</em> to venture capitalists.<br /><br />"This is where the excitement is now," Romero told <a href="http://venturebeat.com/2010/09/06/lolapps-thrives-as-an-under-the-radar-facebook-social-game-maker/">VentureBeat</a>, marking the next step in the developer's rather unique career.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.joystiq.com/2010/09/08/john-romero-becomes-consultant-for-casual-game-developer-lolapps/">John Romero becomes consultant for casual game developer LOLapps</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Sep 2010 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/08/john-romero-becomes-consultant-for-casual-game-developer-lolapps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp; &nbsp;|&nbsp; <li>Source: <a href="http://venturebeat.com/2010/09/06/lolapps-thrives-as-an-under-the-radar-facebook-social-game-maker/">VentureBeat</a><!--//--></li> &nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19624251/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/08/john-romero-becomes-consultant-for-casual-game-developer-lolapps/#comments" title="View reader comments on this entry">Comments</a><br /><br /><a href='http://www.joystiq.com/2010/09/08/john-romero-becomes-consultant-for-casual-game-developer-lolapps/' class='bbc_url' title='External link' rel='nofollow external'>View the full article from Joystiq</a>]]></description>
		<pubDate>Wed, 08 Sep 2010 05:00:12 +0000</pubDate>
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		<title><![CDATA[PSN Tuesday: TerRover, Dragon Age's 'Witch Hunt']]></title>
		<link>http://forums.st2k.com/index.php?/topic/19662-psn-tuesday-terrover-dragon-ages-witch-hunt/</link>
		<description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/07/psn-tuesday-terrover-dragon-ages-witch-hunt/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/witchhunt001-530px.jpg" alt="" /><br /></a></div>
We absolutely recognize that we should focus on the new PSN game, <em>TerRover,</em> this week, or acknowledge that <em>Dragon Age: Origins'</em> "Witch Hunt" DLC is now available, but we we can't help but take note of something down in the "themes" section. There's a "Hot for Teacher" premium theme available now for PSP and PS3. We have no idea what it is, but now we can't get that <a href="http://www.youtube.com/watch?v=g0XLKcMoXRE">Van Halen video</a> out of our heads.<br /><br /><div style="text-align: center;">Choose your platform to view the corresponding release list:</div>
<br /><table width="530" cellpadding="10" border="0" align="center">
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            <td width="33%" align="center"><a href="http://www.joystiq.com/2010/09/07/psn-tuesday-terrover-dragon-ages-witch-hunt/#ps3"><img width="175" vspace="0" hspace="0" height="66" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/ps3-logo-200w.jpg" alt="" class="imagepadding" /> </a></td>
            <td width="33%" align="center"><a href="http://www.joystiq.com/2010/09/07/psn-tuesday-terrover-dragon-ages-witch-hunt/#psp"><img width="175" vspace="0" hspace="0" height="66" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/psp-logo-200w.jpg" alt="" class="imagepadding" /></a></td>
            <td width="33%" align="center"><a href="http://www.joystiq.com/2010/09/07/psn-tuesday-terrover-dragon-ages-witch-hunt/#plus"><img width="175" vspace="0" hspace="0" height="66" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/psplus75.jpg" alt="" /></a></td>
        </tr>
    </tbody>
</table>
<div align="center"><small>(Note: Continue past the break to view both release lists.)</small></div><p><a href="http://www.joystiq.com/2010/09/07/psn-tuesday-terrover-dragon-ages-witch-hunt/" rel="bookmark">Continue reading <em>PSN Tuesday: TerRover, Dragon Age's 'Witch Hunt'</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.joystiq.com/2010/09/07/psn-tuesday-terrover-dragon-ages-witch-hunt/">PSN Tuesday: TerRover, Dragon Age's 'Witch Hunt'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Sep 2010 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/07/psn-tuesday-terrover-dragon-ages-witch-hunt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp; &nbsp;|&nbsp;  &nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19624150/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/07/psn-tuesday-terrover-dragon-ages-witch-hunt/#comments" title="View reader comments on this entry">Comments</a><br /><br /><a href='http://www.joystiq.com/2010/09/07/psn-tuesday-terrover-dragon-ages-witch-hunt/' class='bbc_url' title='External link' rel='nofollow external'>View the full article from Joystiq</a>]]></description>
		<pubDate>Wed, 08 Sep 2010 03:00:10 +0000</pubDate>
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		<title><![CDATA[Resident Evil 5 DLC is Xbox Live's Deal of the Week]]></title>
		<link>http://forums.st2k.com/index.php?/topic/19661-resident-evil-5-dlc-is-xbox-lives-deal-of-the-week/</link>
		<description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/07/resident-evil-5-dlc-is-xbox-live-deal-of-the-week/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/re5lostnightmares530px.jpg" /></a></div>
Did you know your copy of <em><a href="http://www.joystiq.com/game/resident-evil-5">Resident Evil 5</a> </em>has been sitting on your shelf, feeling neglected for months now? When the DLC for the game hit, you promised you'd get back to it, but you forgot, didn't you?<p><a href="http://www.joystiq.com/2010/09/07/resident-evil-5-dlc-is-xbox-live-deal-of-the-week/" rel="bookmark">Continue reading <em>Resident Evil 5 DLC is Xbox Live's Deal of the Week</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.joystiq.com/2010/09/07/resident-evil-5-dlc-is-xbox-live-deal-of-the-week/">Resident Evil 5 DLC is Xbox Live's Deal of the Week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Sep 2010 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/07/resident-evil-5-dlc-is-xbox-live-deal-of-the-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;<li>Via: <a linkindex="47" href="http://majornelson.com/archive/2010/09/06/dotw-resident-evil-5-add-ons.aspx">Major Nelson</a><!--//--></li> &nbsp;|&nbsp; <li>Source: <a linkindex="43" href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802434307d4/">Xbox.com</a><!--//--></li> &nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19623846/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/07/resident-evil-5-dlc-is-xbox-live-deal-of-the-week/#comments" title="View reader comments on this entry">Comments</a><br /><br /><a href='http://www.joystiq.com/2010/09/07/resident-evil-5-dlc-is-xbox-live-deal-of-the-week/' class='bbc_url' title='External link' rel='nofollow external'>View the full article from Joystiq</a>]]></description>
		<pubDate>Wed, 08 Sep 2010 03:00:09 +0000</pubDate>
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		<title>Boston.com launches Big Picture iPad app, where it finally feels at home</title>
		<link>http://forums.st2k.com/index.php?/topic/19660-bostoncom-launches-big-picture-ipad-app-where-it-finally-feels-at-home/</link>
		<description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/09/07/boston-com-launches-big-picture-ipad-app-where-it-finally-feels/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/big-picture-ipad-app.jpg"  alt="" /></a></div>
No shame in saying it -- we're huge, huge fans of <i>Boston</i>'s 'Big Picture' blog. Regardless of the subject matter, the photographs gathered there never fail to speak to something a little deeper within our souls, and now viewing them just because a wee bit easier. The portal has today launched a new version of their 'Big Picture' app that's fully compatible with the <a href="http://www.engadget.com/tag/iPad/">iPad</a>, enabling Apple tablet owners to see new photographic essays on Monday, Wednesday and Friday each week. Unfortunately, the app costs $2.99 (where it's free to surf on over to the <a href="http://www.boston.com/bigpicture/" target="_blank">website</a>), and the current crop of reviews are less than glowing. Might we suggest waiting a tick to see if those early issues are ironed out in a subsequent release?<p><a href="http://www.engadget.com/2010/09/07/boston-com-launches-big-picture-ipad-app-where-it-finally-feels/" rel="bookmark">Continue reading <em>Boston.com launches Big Picture iPad app, where it finally feels at home</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/09/07/boston-com-launches-big-picture-ipad-app-where-it-finally-feels/">Boston.com launches Big Picture iPad app, where it finally feels at home</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 07 Sep 2010 22:11:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/09/07/boston-com-launches-big-picture-ipad-app-where-it-finally-feels/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19623730/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/09/07/boston-com-launches-big-picture-ipad-app-where-it-finally-feels/#comments" title="View reader comments on this entry">Comments</a><br /><br /><a href='http://www.engadget.com/2010/09/07/boston-com-launches-big-picture-ipad-app-where-it-finally-feels/' class='bbc_url' title='External link' rel='nofollow external'>View the full article from Engadget</a>]]></description>
		<pubDate>Wed, 08 Sep 2010 03:00:04 +0000</pubDate>
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		<title>Video: See Rock Band 3 for DS in action</title>
		<link>http://forums.st2k.com/index.php?/topic/19659-video-see-rock-band-3-for-ds-in-action/</link>
		<description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/07/video-see-rock-band-3-ds-in-action/#continued"><img width="530" vspace="0" hspace="0" height="299" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/rbdsplay.jpg" /></a></div>
Maybe you had trouble picturing <a href="http://www.joystiq.com/2010/08/17/preview-rock-band-3-ds/">our description of <em>Rock Band 3</em> for the DS</a> -- that it looks and plays almost exactly like <em>Rock Band Unplugged</em> for the PSP. Don't worry though, because we're saving you all that mental taxation by posting and actual trailer right here. Alll you have to do is watch!<p><a href="http://www.joystiq.com/2010/09/07/video-see-rock-band-3-for-ds-in-action/" rel="bookmark">Continue reading <em>Video: See Rock Band 3 for DS in action</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.joystiq.com/2010/09/07/video-see-rock-band-3-for-ds-in-action/">Video: See Rock Band 3 for DS in action</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Sep 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/07/video-see-rock-band-3-for-ds-in-action/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp; &nbsp;|&nbsp;  &nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19624311/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/07/video-see-rock-band-3-for-ds-in-action/#comments" title="View reader comments on this entry">Comments</a><br /><br /><a href='http://www.joystiq.com/2010/09/07/video-see-rock-band-3-for-ds-in-action/' class='bbc_url' title='External link' rel='nofollow external'>View the full article from Joystiq</a>]]></description>
		<pubDate>Wed, 08 Sep 2010 01:00:09 +0000</pubDate>
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		<title>Japan investigates Dead Rising 2: Case Zero on Sep. 8</title>
		<link>http://forums.st2k.com/index.php?/topic/19658-japan-investigates-dead-rising-2-case-zero-on-sep-8/</link>
		<description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/07/japan-investigates-dead-rising-2-case-zero-on-sep-8/"><img width="530" vspace="0" hspace="0" height="298" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/casezero-inappropriate.jpg" /></a></div>
According to <a href="http://www.andriasang.com/e/blog/2010/09/07/dead_rising_2_case_0_redated/">andriasang.com</a>, <a href="http://joystiq.com/game/dead-rising-2-case-zero"><em>Dead Rising 2: Case Zero</em></a> will hit Xbox Live in Japan starting September 8. The game was delayed last week, reportedly because of some inappropriate content contained in the free trial version of the game. We're not sure what's inappropriate about justly sentencing zombies to a gory death, but the issue has presumably been resolved. Would-be Japanese zombie slayers will be able to purchase the game for &yen;600.<br /><br />Of course, now we have to wonder if tomorrow's <em>other</em> undead XBLA release, <em><a href="http://www.joystiq.com/2010/09/07/this-wednesday-the-epic-battle-of-plants-vs-zombies-on-xbla/">Plants vs Zombies</a>,</em> will be deemed inappropriate as well. After all, flinging butter at an unsuspecting zombie is just <em>wrong</em>.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.joystiq.com/2010/09/07/japan-investigates-dead-rising-2-case-zero-on-sep-8/">Japan investigates Dead Rising 2: Case Zero on Sep. 8</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Sep 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/07/japan-investigates-dead-rising-2-case-zero-on-sep-8/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp; &nbsp;|&nbsp; <li>Source: <a href="http://www.andriasang.com/e/blog/2010/09/07/dead_rising_2_case_0_redated/">andriasang.com</a><!--//--></li> &nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19624270/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/07/japan-investigates-dead-rising-2-case-zero-on-sep-8/#comments" title="View reader comments on this entry">Comments</a><br /><br /><a href='http://www.joystiq.com/2010/09/07/japan-investigates-dead-rising-2-case-zero-on-sep-8/' class='bbc_url' title='External link' rel='nofollow external'>View the full article from Joystiq</a>]]></description>
		<pubDate>Wed, 08 Sep 2010 01:00:07 +0000</pubDate>
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		<title>iPod nano review (2010)</title>
		<link>http://forums.st2k.com/index.php?/topic/19657-ipod-nano-review-2010/</link>
		<description><![CDATA[<div style="text-align: center; "><a href="http://www.engadget.com/2010/09/07/ipod-nano-review-2010/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/nano619.jpg" /></a></div>
Apple's sixth generation of the <a href="http://www.engadget.com/tag/iPodnano/">iPod nano</a> is essentially the first complete rethinking the product has had since its debut in 2005. The previous form factor -- slim and light with a decently sized display and clickwheel -- has been all but abandoned. The new design is a complete departure; a full touchscreen device that brings to mind something more like a large, living postage stamp than a portable music player. Along with the radical hardware redesign, Apple has infused the media player with a brand new operating system as well -- an interface that looks and plays more like iOS than iPod. We've spent the past week or so knocking the nano around to see if it's worth your hard-earned dollars, and we've got the answers inside -- so read on for our full review.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/ipod-nano-2010-hands-on-0/">iPod nano (2010) hands-on</a></strong></p><a href="http://www.engadget.com/photos/ipod-nano-2010-hands-on-0/#3339785"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/09/nano81_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/ipod-nano-2010-hands-on-0/#3339786"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/09/nano82_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/ipod-nano-2010-hands-on-0/#3339787"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/09/nano83_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/ipod-nano-2010-hands-on-0/#3339788"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/09/nano84_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/ipod-nano-2010-hands-on-0/#3339790"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/09/nano85_thumbnail.jpg" alt="" title="" /></a></div><br type="_moz" /><p><a href="http://www.engadget.com/2010/09/07/ipod-nano-review-2010/" rel="bookmark">Continue reading <em>iPod nano review (2010)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/09/07/ipod-nano-review-2010/">iPod nano review (2010)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 07 Sep 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/09/07/ipod-nano-review-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19621823/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/09/07/ipod-nano-review-2010/#comments" title="View reader comments on this entry">Comments</a><br /><br /><a href='http://www.engadget.com/2010/09/07/ipod-nano-review-2010/' class='bbc_url' title='External link' rel='nofollow external'>View the full article from Engadget</a>]]></description>
		<pubDate>Wed, 08 Sep 2010 01:00:03 +0000</pubDate>
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		<title><![CDATA[XWave lets you control your iPhone with your noodle, levitate if you're lucky]]></title>
		<link>http://forums.st2k.com/index.php?/topic/19652-xwave-lets-you-control-your-iphone-with-your-noodle-levitate-if-youre-lucky/</link>
		<description><![CDATA[<a href="http://www.engadget.com/2010/09/07/xwave-lets-you-control-your-iphone-with-your-noodle-levitate-if/"><img vspace="16" hspace="4" border="0" align="left" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/xwave-floating.jpg" /></a>In the early, chaotic, primordial years of the mobile phone era, you had to press real, actual "buttons" to get things done. Almost barbaric to think about now, isn't it? As society advanced and we gradually became a more civilized species, buttons gave way to touchscreens and voice control, mercifully giving the atrophied sausages we call "arms" and "fingers" a bit of respite every time we needed to surf through cyberspace, place a phone call, or send a text message. Now, it seems the evolution of <em>Homo sapiens</em> is reaching its inevitable final stage with the release of the PLX XWave, headgear that plugs into your iPhone, iPod touch, or iPad and -- after a bit of training -- lets you control the device with your mind alone. As you might expect, the headset makes use of the <a href="http://www.engadget.com/tag/NeuroSky/">NeuroSky</a> technology that we've seen several times through the years and will be made available with a number of apps upon its release next month including a game, dedicated training app, a music controller (which will let you compare brainwaves with other XWave users, interestingly), and an "Om Meditation Timer." If none of those titles have captured your imagination, you'll be able to write your own apps with the device's SDK; needless to say, we'll be patiently waiting for the levitation app depicted here. Orders are online now for $100 with delivery in October.<p><a href="http://www.engadget.com/2010/09/07/xwave-lets-you-control-your-iphone-with-your-noodle-levitate-if/" rel="bookmark">Continue reading <em>XWave lets you control your iPhone with your noodle, levitate if you're lucky</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/09/07/xwave-lets-you-control-your-iphone-with-your-noodle-levitate-if/">XWave lets you control your iPhone with your noodle, levitate if you're lucky</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 07 Sep 2010 18:46:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/09/07/xwave-lets-you-control-your-iphone-with-your-noodle-levitate-if/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19624246/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/09/07/xwave-lets-you-control-your-iphone-with-your-noodle-levitate-if/#comments" title="View reader comments on this entry">Comments</a><br /><br /><a href='http://www.engadget.com/2010/09/07/xwave-lets-you-control-your-iphone-with-your-noodle-levitate-if/' class='bbc_url' title='External link' rel='nofollow external'>View the full article from Engadget</a>]]></description>
		<pubDate>Tue, 07 Sep 2010 23:38:06 +0000</pubDate>
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